Nahoru do modu:
- Kód: Vybrať všetko
#pragma tabsize 0
new Text:Hodiny;
forward hodky();
OnGameModeInit
- Kód: Vybrať všetko
Hodiny=TextDrawCreate(547.0, 24.0, "00:00");
TextDrawLetterSize(Hodiny, 0.6, 2.0);
TextDrawFont(Hodiny, 3);
TextDrawSetOutline(Hodiny, 1);
SetTimer("hodky",60000,1);
OnPlayerConnect
- Kód: Vybrať všetko
TextDrawShowForPlayer(playerid,Hodiny);
Na konec pawna:
- Kód: Vybrať všetko
public hodky()
{
new hodina,minuta,s,string[256];
gettime(hodina,minuta,s);
if (minuta<= 9)
{
format(string,25,"%d:0%d",hodina,minuta);
}else{
format(string,25,"%d:%d",hodina,minuta);
}
for(new i=0;i<MAX_PLAYERS;i++)
{
TextDrawColor(Hodiny,0xFFFF00AA);
TextDrawHideForPlayer(i,Hodiny);
TextDrawSetString(Hodiny,string);
TextDrawShowForPlayer(i,Hodiny);
}
return 1;
}
Takto by to pak mělo asi vypadat (nekopírovat)
- Kód: Vybrať všetko
#include <a_samp>
#pragma tabsize 0;
new Text:Hodiny;
forward hodky();
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
#endif
public OnGameModeInit()
{
Hodiny=TextDrawCreate(547.0, 24.0, "00:00");
TextDrawLetterSize(Hodiny, 0.6, 2.0);
TextDrawFont(Hodiny, 3);
TextDrawSetOutline(Hodiny, 1);
SetTimer("hodky",60000,1);
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid,Hodiny);
return 1;
}
public hodky()
{
new hodina,minuta,s,string[256];
gettime(hodina,minuta,s);
if (minuta<= 9)
{
format(string,25,"%d:0%d",hodina,minuta);
}else{
format(string,25,"%d:%d",hodina,minuta);
}
for(new i=0;i<MAX_PLAYERS;i++)
{
TextDrawColor(Hodiny,0xFFFF00AA);
TextDrawHideForPlayer(i,Hodiny);
TextDrawSetString(Hodiny,string);
TextDrawShowForPlayer(i,Hodiny);
}
return 1;
}


