
stock Level(playerid)
{
if (GetPlayerScore(playerid) >= 0 && GetPlayerScore(playerid) < LEVEL2) SetPVarInt(playerid,"level",1);
else if(GetPlayerScore(playerid) >= LEVEL2 && GetPlayerScore(playerid) < LEVEL3) SetPVarInt(playerid,"level",2);;
else if(GetPlayerScore(playerid) >= LEVEL3 && GetPlayerScore(playerid) < LEVEL4) SetPVarInt(playerid,"level",3);;
else if(GetPlayerScore(playerid) >= LEVEL4 && GetPlayerScore(playerid) < LEVEL5) SetPVarInt(playerid,"level",4);;
else if(GetPlayerScore(playerid) >= LEVEL5 && GetPlayerScore(playerid) < LEVEL6) SetPVarInt(playerid,"level",5);;
else if(GetPlayerScore(playerid) >= LEVEL6 && GetPlayerScore(playerid) < LEVEL7) SetPVarInt(playerid,"level",6);;
else if(GetPlayerScore(playerid) >= LEVEL7 && GetPlayerScore(playerid) < LEVEL8) SetPVarInt(playerid,"level",7);;
else if(GetPlayerScore(playerid) >= LEVEL8 && GetPlayerScore(playerid) < LEVEL9) SetPVarInt(playerid,"level",8);;
else if(GetPlayerScore(playerid) >= LEVEL9 && GetPlayerScore(playerid) < LEVEL10) SetPVarInt(playerid,"level",9);;
else if(GetPlayerScore(playerid) >= LEVEL10 && GetPlayerScore(playerid) < LEVEL11) SetPVarInt(playerid,"level",10);;
else if(GetPlayerScore(playerid) >= LEVEL11) SetPVarInt(playerid,"level",11);
}new level = GetPVarInt(playerid,"level");
switch (level)
{
case 1: //co urobit
case 2: //co urobit
case 3: //co urobit
case 4: //co urobit
case 5: //co urobit
case 6: //co urobit
}
new level = GetPVarInt(playerid,"level");

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